Finding a wife, diaries
His good health charm
|Powers & Abilities|
Zappa (ザッパ) is a character that is first seen in Guilty Gear XX. He is a very unlucky man who writes of his plight in a diary that he carries about his new "disease" he has, which, from his point of view, consists of fainting and then waking up somewhere else, possibly with alarming wounds and fractures and no memory of how he got there. He is currently seeking a wife. However, his affliction, which happens to be spirits in his body, constantly prevents this.
The so-called 'vengeful spirit' that this subject carries has yet to be confirmed, but has been spotted by several eyewitnesses. Theories abound on its origin. Some say it is the embodiment of someone's innermost thoughts; others say it's a prewar experimental weapon. Regardless, the subject is confirmed to have an extremely rare form of mind parasite. If captured, the insights his body could bring to the mental weaponry could be useful. However, his motives seesaw between his own desires and those of his parasite. As such, he should be approached with caution.
Guilty Gear XX to Accent Core PlusEdit
Ever since his appearance, he is searching for the "Dark Doctor" known as Faust in hopes of curing his condition. He meets Faust in two out of his three endings. In the first one, he meets Faust and is possessed by S-Ko, forcing confrontation. S-Ko loses to Faust. After waking up, Zappa is told to isolate himself until a cure is found. In the second ending, S-Ko confronts Faust as in the first, but wins. In this ending, she gains more control over Zappa, mutating him into, according to the ending photo, something non-human. However, this second ending seems less likely. In the third ending, he does not meet Faust at all. Rather, he meets Ky Kiske, who is a high-ranking police officer. After a fight with I-no, Ky arrives on the scene to arrest I-no and attempt to aid Zappa. However, S-Ko interprets this as yet another threat toward Zappa and proceeds to possess Zappa yet again and attack Ky, taking him by surprise. Despite the fact that S-Ko wins the fight, Ky is still able to arrest and put Zappa in jail on the charges of assulting a police officer, both still unaware of S-Ko's presence and that this and all of the events leading up to this point are her doing. Raou and the weaker spirits (excluding the sword) then comfort him in the ending photo.
Due to the start of Zappa's story mode in Guilty Gear Accent Core Plus, this third ending is the true one. In this story mode, Zappa wakes up in jail and is not sure of what happened to him. Faust appears via one of his interdemtional doors and accidentally envokes S-Ko, who in turn breaks Zappa out of jail and wreaks havok on the land which ends with two outcomes. In the first outcome, Zappa runs into Faust again, who this time has the proper method of exocising S-Ko. Zappa enjoys life unpossessed for a short time but reveals that he was in fact aware of S-Ko the entire time and realizes that in their time together, despite all the trouble the possession has brought upon him, he has grown attached to S-Ko and wants her back in his life. The image of S-Ko breaking through Zappa'a window and Zappa's horrified face is then shown. In the second outcome, Zappa meets Slayer, a "nightwalker" from another world. Slayer is aware of S-Ko's presence and invites her to come back to his home world with him and his wife, Sharon. S-Ko simply responds with hatred and Slayer then realizes that S-Ko suffers a deep grudge. He allows S-Ko to take out all of her frustration on him in a fight, as he is able to take a great amount of physical damage with no problem. Afterwards, S-Ko agrees to come with Slayer and Sharon on the condition that she is able to take Zappa, who she considers to be her lover, with her. Zappa comes to his senses in Slayer's world, one full of demons like Slayer, and is horrified by the situation he is in. The final shot shows Zappa and S-Ko embracing one another in Slayer's demon world, Zappa in fear and S-Ko in love, whilst Slayer and Sharon look on, content with their new companions.
Zappa himself does not fight. S-Ko takes possession of his body and controls his actions while the lesser spirits do their part to protect Zappa. Strangely, his fighting stance is one where he is facing away from the enemy, with his back bent painfully forward so he faces his enemy upside-down. Ordinarily, Zappa is weak and does terrible damage with even worse range. Zappa fights by summoning a spirit at random; either the Dog, the Triplet Ghosts or a bloody, hovering Sword will respond to his call. During the course of a battle, certain attacks landed by Zappa will yield ghostly orbs. Upon collecting 8 orbs, Zappa next summon will call forth Raou, his strongest spirit next to S-Ko. Zappa's 3 normal summons last for an indefinite period of time unless Zappa is hit or he performs his Overdrive attack or his Force break, where Raou will vanish after 16 seconds. In Guilty Gear X2, the Gold version of Zappa has access to Raou indefinitely at the cost of not being able to summon the weaker spirits. However, this is only useable in Guilty Gear XX,X2, Slash, and Reload, since Gold/Black characters are absent from GG Isuka.
Powers & AbilitiesEdit
Main article: Zappa's Command List
- Good Manners and Customs - Guilty Gear XX
- Seizures - Guilty Gear XX: #Reload Korean OST
See: Zappa Quotes
References and AllusionsEdit
- Zappa's character is named after the famous musician Frank Zappa.
- Characters who have been confirmed to be able to see S-Ko: Anji Mito, Slayer, Faust, Johnny, and A.B.A
- Many of Zappa's "unique" phrases he wails during his matches are Japanese tongue-twisters.
- S-Ko is allegedly a tribute to Japanese horror icon, Sadako Yamamura, the main antagonist of the 'Ring' films and novels.
- Zappa's running animation resembles Regan Macneil's crawl on the movie "The Exorcist".
- Upon all characters, only Zappa's "Instant Kill" movement is unblockable.
- Zappa is a character whose clothing is a strange combination of outfits worn by Narancia, Vanilla Ice, and Dio from JoJo's Venture. His walking animation is also the same as Dio's walk animation from JoJo's Venture. In the Guilty Gear story, Zappa is possessed by multiple spirits and is seeking a doctor to help cure his condition. The spirits that possess him hover around him in wraith-like forms, similar to a Stand. Zappa's most powerful "summon", Raoh, looks very similar to Star Platinum. When Zappa is possessed, he twitches wildly and strikes increasingly bizarre poses, a subtle references to Araki's notable style of drawing his characters striking poses.