Paris is a recurring stage in the Guilty Gear series. It has always been Ky Kiske's stage and later, Sol Badguy's as well. Though Ky Kiske was born in France, it is unknown if he was born in Paris. In Guilty Gear Isuka, a wholly different Paris is the stage for Millia and Venom.

Paris has continued to be France's capital, an existing state until the 22nd century. In Order-Sol's Story Mode, it is heavily implied to be the main headquarters of the Sacred Order of Holy Knights.


As Ky Kiske's original stage, Paris has the overall appearance of a temple or cathedral of sorts; In it's first appearence in Guilty Gear: The Missing Link, It features a pair of red-carpeted stairways leading from both sides of the main floor where the battles take place. Two black pillars rise from between the staircases, with a torch besides each. a statue of a hooded figure seemingly holding a book stands on each pillar. A corridor at the very center leads to a closed silver door, and a Bell hangs above it. The walls feature broken glasses on the first level, and collum-supported circular arcs in the second, which let a starless night sky be seem from the inside.

In Guilty Gear X, the architeture of the stage is similar to that of the first, With subtle differences and added details. The red carpet and bell in the center are gone, and the two arcs right above the stairs now feature curtains and broken glass remains of a stained window. The two hooded figures are now twin angel statues, holding a pair of swords that cross above the door, now open and seemingly leading to an altar of sorts. The two torches are new much bigger and brighter. Two red-caped armors holding battleaxes and a Lion head shield adorn both far walls of the first level, and bejeweled handrails of sorts can be seem in the foreground. At the second level, a pipe organ is visible, a gothic-esque stained glass window visible behid it. Candles are visible in the upper level, and what appears to be two Flagpoles stand in the celling. The night sky is now much more detailed, visibly cloudy.

The Guilty Gear XX version is simmilar to the GGX one, albeit in a bigger state of despair; The left wall is broken, the carpet on it's stair ripped and the curtains flowing out. The sky is stormy, with rain falling down the stage (albeit the torches are unnafected), and the open door at the center now leads to a Balcony. The red carpet returns once again to the lower level.

By Guilty Gear XX: Slash, the storm had subdued, and the sky is now a sunset or sunrise. The corridor leading to the balcony is now ruptured, and part of the right celling is broken aswell. The torches are gone, and both the organ and stained glass window are now broken. Aside from those changes, the stage is similiar to the original XX version

Guilty Gear XX: Accent Core features a much different setting for the stage; The catedral motif being mostly gone. A glossy, chessboard pattern floor with steps going into a slighter higher ground on either sides mark the battle scene, and a some sort of globe, composed of ring-like floating objects stands at the center, two tall candlesticks with glowing orbs at the top at both sides of it. Four pillars stand tall arround the stage, with large engravings in the figure of armored warriors on them, suspend the uppermost ground. At the center of the background, a staircase leading to an archangel monument with large flags on both sides of it. the stairs continue to the second floor that circles the main stage, it's walls breaking at the center in a circular open dome-like structure above the monument. On the farthest background, a dome-like celling with ghotic-esque circular windows stands above the building.

Guilty Gear Isuka features an also wholly different setting to the early cathedral, instead having and outlook of a theater or Opera House. A complex chandelier occupies nearly all of the celling, and tall black windows are seem on either walls. At the close background, two large statues, an armor on the right, a woman by the left. People can be seem working on both of them. The battleground itself is a high floor with a view to the whole gallery, and the stage, with it's open red curtains, displays figures of tress, black and white horses, a sun, people and a wall of sorts. All of the stage has a golden tint to it, and a flag, three chairs and what seems to be stage props adorn the standing ground.

While both Isuka and Accent Core variations are cleary different settings, the similar architecture of the previous versions implies the stages being all one and the same location. However, a number of different structures do imply different settings, leading one to believe those to be different buildings of similiar thematic architecture, or perhaps different floorings of a same, larger building.