Its primary ability means near-certain death for most enemies in the radius, making it a vitally important unit to have your Master carry personally. Dropping this unit into any major battle creates an unmatchably large advantage for your side.
Powers & Abilities
- AT1: A sphere that explodes when it hits the ground. 50 x2 damage, up to 3 targets.
- ASkill "Clear Your Sins": Places a cane (300 HP) that cuts enemy damage resistance in half. All enemies, including Masters, are effected all the time they are in the cane's radius. It has 30 damage, 5 targets. 30 second duration, 30 second cooldown.
- PSkill "Divine Protection": Increase one ally's attack speed. 30 sec duration, 15 sec cooldown.