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Guilty Gear XX

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For other version of Guilty Gear XX, see Guilty Gear XX (Disambiguation).
Guilty Gear XX
Guilty Gear XX Box Art
Name
Kanji

ギルティギア イグゼクス

Romaji

Giruti Gia Iguzekusu

Info
Developer

Arc System Works

Publisher

Sammy Studios

Designer

Daisuke Ishiwatari

Platform

Arcade, PlayStation 2, Microsoft Windows, Xbox

Release Date

Arcade:
2002 JP
2002 NA
PlayStation 2:
December 2, 2002 JP
March 3, 2003 NA
March 28, 2003 EU

Genre

2D weapon based fighting

Mode

Single player, Multiplayer

Rating

ESRB: T (Teen)
CERO: Ages 12 and up

Guilty Gear XX (ギルティギア イグゼクス, Giruti Gia Iguzekusu) is the third game in the Guilty Gear Franchise. It was developed by Arc System Works and released on the PlayStation 2. It is a 2D Fighter.

Contents

GameplayEdit

A majority of the gameplay elements return from the last game, though the combat system is more pronounced in the series in that a notable amount of elements have been added as mainstays of the series that codified its combat system:

  • Air Dusts and Air Throws; Air Dusts compared to Ground Dusts and Sweeps widely vary for each character.
  • Force Roman Cancels, the ability to strictly Roman Cancel a non-connecting move for 25% tension for more complex cancels. This can be used on moves such as projectiles for more offensive tactics.
  • Psych Bursts, moves that cause an "aura burst" to occur that will repel the foe with no damage; performing one in a neutral state will make a Gold Burst occur and give full tension upon connecting on hit, while if used under while under attack from hits or during a block, a Blue Burst will occur that will repel the foe (in a manner akin to the famous Combo Breaker from Killer Instinct). The new Burst Gauge shown is depleted upon use and will refill throughout the fight. Overdrives and throws cannot be bursted, as an "x" will appear on the gauge for such situations.
  • For the console version, EX versions of each character can be unlocked (save for Kliff, Justice and Robo-Ky), in that are alternate versions of characters with altered, newly-added, and/or removed attacks all with altered gameplay (a re-haul of the GG Mode from Guilty Gear X Plus). Gold versions of characters are also added as purposely overpowered versions of EX characters (Kliff, Justice and Robo-Ky have Gold versions however), and appear as secret bosses.

VersionsEdit

Main article: Guilty Gear XX ♯Reload

Main article: Guilty Gear XX Slash

Main article: Guilty Gear XX Λ Core

Main article: Guilty Gear XX Λ Core Plus

Note: Kliff and Justice were removed from the original version of Accent Core. However, they returned in Accent Core Plus as secret characters.

StoryEdit

GGXX picks up the story approximately two weeks after the events of GGX. The plot threads are character-driven, but most of the conflict is sparked by either I-No and her quest to destroy all perceived threats to her master, or Robo-Ky, and the Post-War Administration Bureau's agenda. Most characters encounter That Man at some point in their story paths. Some sort of conflict appears to be mounting between various organizations.

CharactersEdit

Returning CharactersEdit

New CharactersEdit

Boss CharactersEdit

Secret CharactersEdit

Added in Guilty Gear XX SlashEdit

StagesEdit

ReceptionEdit

TriviaEdit

GalleryEdit

ReferencesEdit

NavigationEdit

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