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Force Breaks are a gameplay mechanic that were introduced in Guilty Gear XX Λ Core up until Λ Core Plus R.

Overview[]

Identical to Overdrives, Force Breaks are moves that can be done at the expense of Tension (albeit 25% and with a brief white circle-glow flash with the same Overdrive startup flash sound effect from before Λ Core).

Force Breaks are usually done with a specific input ending with Dust (though via prior to Λ Core, there still exist some Special Attacks that are not Force Breaks that use this button). These are essentially identical to EX Special Moves in other fighting games such as Darkstalkers and Street Fighter (being meter-costing moves that are moreso enhanced special moves as opposed to actual supers), albeit a number of them are their own original attacks different from the rest of the character's kit, mainly due to some of them being past moves being converted into Force Breaks.

Force Breaks[]

Attacks in bold are exclusively Force Breaks in the game(s).

Character Progression
Sol Badguy Gun Flame: Charge Attack (EX Sol only), Grand Viper (EX Sol only), Fafnir, Sidewinder (Regular Sol only) » Tyrant Rave
Ky Kiske Lightning Sphere » Charge Drive, Stun Raising, Greed Sever (Regular Ky only), Lightning Strike (EX Ky only)
May Jackhound, Deluxe Goshogawara Bomber (EX May only)
Faust Re-re-re no Tsuki (EX Faust only) » This One's on the House, Re-re-re no Chou Tsuki, From Behind (Regular Faust only), BAM! Outt'a Nowhere (Regular Faust only)
Potemkin Judge Gauntlet, Aerial Potemkin Buster
Chipp Zanuff Alpha Plus (Regular Chipp only), Beta Blade (Regular Chipp only), Gamma Blade (Regular Chipp only), Genrouzan: Hou
Eddie Drill Special (Regular Eddie only), Exhaustion, Megalith Head (EX Eddie only)
Millia Rage Longinus, Pretty Maze, Secret Garden (Regular Millia only)
Axl Low Kyokusa Geki, Axl Bomber, Shiranami no Homura (Regular Axl only), Dototsu (EX Axl only)
Kliff Undersn Aerial Bellowing Roar, Hellish Charge
Testament Grave Digger (Regular Testament only), Badlands (EX Testament only)
Justice Saperia Trance
Baiken Triple Tatami Gaeshi (Regular Baiken only), Baku
Johnny Jackhound
Venom Stinger Aim, Carcass Raid, Double Head Morbid, Mad Struggle, Triple Banking Jack (EX Venom only)
Anji Mito Shitsu, Rin, On (Regular Anji only), Kou
Jam Kuradoberi Asanagi no Kokyuu (Regular Jam only), Kenroukaku (EX Jam only), Bakushuu » Hyappo Shinshou (Regular Jam only), Hyappo Shinshou (EX Jam only)
Dizzy I used this to pick fruit (Regular Dizzy only), Please leave me alone, Michael Sword (EX Dizzy only)
Robo-Ky Today's S-KY's Beautiful, Fris-KY Moves (EX Robo-Ky only)
A.B.A Dragging (Normal Mode), Avoidance (Sacrifice Mode), Judgement (Sacrifice Mode/EX), Injecting (EX A.B.A only)
Slayer Mappa Hunch » Step » Pilebunker (EX Slayer only) Dandy Step » Pilebunker (Regular Slayer only), Big Bang Upper
Bridget Roger Rush, Jagged Roger, Roger Hug (EX Bridget only), Roger Get (EX Bridget only)
Zappa Etiquette Starts Here, Coming Through (EX Zappa only), Dog Attack (EX Zappa only), The Sum of Bad Luck (EX Zappa only)
I-No Sultry Performance, Antidepressant Scale, Chemical Love (EX I-No only)
Order-Sol Gun Flame (EX Order-Sol only), Volcanic Viper (EX Order-Sol only), Fafnir

Details[]

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Every character within the Λ Core entries has at least one Force Break, with each Force Break being unique to the character as well as the amount one has. For instance, there exist Force Breaks such as Baiken's Baku (which are prior moves revamped into being a Force Break). Though there also exist Force Breaks such as Axl's Force Break-version Axl Bomber that are just an enhanced version of a base special move already in the moveset (playing more into the role of an EX Move as aforementioned).

Additionally, there are Force Breaks that can only be done when inputting a special move (e.g. Jam's FB-version Hyappo Shinshou) or even as a followup to another Force Break prior (e.g. from Sol's FB-version Fafnir to Tyrant Rave).

Some Force Breaks despite the cost being 25% Tension in general, even act as Overdrives with the exact same startup flash (and as a result, disable the victim's usage of a Psych Burst and also can count towards Overdrive K.O.s), though these are only followup Force Breaks and never standalone ones.

Even then, a number of offensive Force Breaks often deal solid damage just short of an Overdrive, though both offensive and non-offensive Force Breaks much like EX Moves in general have other forms of utility central to a character's gameplan.

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